03 Press kit

Everything you need to write about us

Boilerplate, facts, logos and colours. Use them freely in coverage. For interviews, builds or key art, write to the press desk below.

Press contactmanagement@vitruviacgames.com
Current titleParalux · Closed Playtest
BasedRemote-first

Boilerplate

Copy freely
Short

Vitruviac Games is an independent studio building simulated worlds where every system is measured and every measure is alive. Its first title, Paralux, is a cooperative descent into an interior that was never meant to be found.


Long

Vitruviac Games is an independent studio named for Vitruvius, the Roman architect who held that a structure must be strong, useful and beautiful. The studio applies the same three measures to simulation: deterministic systems that hold, mechanics that earn their place, and worlds tuned until they resonate.

Its first title, Paralux, is a cooperative survival game set in an endless, procedurally assembled interior, running on persistent official servers that keep simulating when players log off. Paralux is currently in closed playtest on PC.

Fact sheet

Keep the emblem on a dark field wherever possible. Do not recolour, outline, rotate or add effects. Leave clear space equal to the height of the top node around the mark.

Vitruviac Games emblem, white on dark
Emblem · whitePNG 6144px
Vitruviac Games mark, white on dark
Mark · whitePNG 1200px
Vitruviac Games emblem, dark on light
Emblem · darkPNG 2048px

Colour

Near-black fields, warm greys, white line-work, and ember as the single accent. Paralux adds one fluorescent tint.

Field#07070A
Ink 700#2A2A31
Ink 400#6F6F7A
Warm white#F3F1EC
Ember 700#7A300F
Ember 500#C2561D
Ember 300#F08B4E
Lux (Paralux)#E9DC9A

Typography

Display · Syne 800Proportion
Body · ManropeEvery measure alive.
Data · JetBrains MonoSECTOR 00 · 41.9028 N

The wordmark in the emblem is custom lettering; use the supplied PNGs rather than re-setting it.

Paralux

Game page →

Paralux is a cooperative survival game for parties of up to 8. Players wake inside an endless interior lit by failing fluorescent tubes and descend through procedurally assembled sublevels while something else moves through the same rooms. The simulation runs on persistent official servers: what a party changes stays changed.

Platform: desktop browser (WebGL 2), no install. Status: Closed Playtest, build v0.4.2. Key art, screenshots and capture-ready access are available to press on request.

  • GenreCo-op survival · exploration
  • Players1–8 online
  • ServersOfficial, persistent, studio-run
  • TechnologyThree.js · WebGL 2 · WebSocket multiplayer
  • ReleaseTBA · closed playtest now