Procedural interiors
Corridors, halls and sublevels generated from proportion rules. No two descents share a floor plan.
A cooperative descent into an interior that was never meant to be found. Endless fluorescent rooms, a party of friends, and a light that will not last. Go down together, or do not go down at all.
The web build runs inside this window. Headphones on, lights off, and keep a hand near the exit.
The Paralux test server runs on a studio machine during playtest sessions. Its status is checked live from your browser. Official cloud servers will appear here when they launch.
Every descent is assembled from a grammar of rooms. The simulation beneath it never stops.
Corridors, halls and sublevels generated from proportion rules. No two descents share a floor plan.
Parties of up to 8. Proximity voice that falls off with distance and through walls.
Threats are simulated, not scripted. They hunt by sound and light, and they remember where you were.
Official servers keep the interior running between sessions. Doors stay open. Lights stay broken.
Everything runs in the browser. No installer, no launcher, nothing to update.
Choose a region above. We preselect the most welcoming one; full servers queue you, and servers in maintenance will not take anyone until the lights come back.
Play here opens the game on this page with that server chosen. Full window gives it the whole screen. Allow the mouse capture when the browser asks.
Copy a server's invite link and send it to friends: it opens the game on the same server. Up to 8 share a descent, voice is proximity-based, and someone should keep a light on.
Official servers are shared spaces. These rules are enforced by moderators and, where possible, by the simulation itself.
No harassment, hate speech or threats, in voice or text. The interior is hostile enough.
Modified clients, macros and exploit abuse earn a permanent ban across all official servers.
Trapping players, destroying shared lights or blocking routes on purpose is griefing, not play.
No soundboards, no impersonating staff, no streaming other players without consent.
Use /report in game or the Discord channel. Moderators review logs on every official server.
Closed builds are under NDA unless a transmission says otherwise. Ask before you publish footage.
Full code of conduct and terms of play.
| Minimum | Recommended | |
|---|---|---|
| Browser | Current Chrome, Edge or Firefox | Latest Chrome or Edge |
| Graphics | WebGL 2 capable · integrated GPU | Dedicated GPU (GTX 1060 · RX 580 or newer) |
| Memory | 8 GB | 16 GB |
| Display | 1280 × 720 | 1920 × 1080 · 60 Hz or better |
| Input | Keyboard and mouse | Headset with microphone for proximity voice |
| Network | Broadband with low jitter · the servers speak WebSocket (wss) | |
No. Paralux runs in a current desktop browser. Press Play, allow the mouse capture when asked, and you are in. Bookmark a server's invite link to return to it directly.
Join the Discord and request access in the playtest channel. Invites go out in waves; servers are expanded as the player count grows.
Community hosting is planned after the playtest. Official servers are the only persistent servers for now, so progress is shared and moderated.
The interior keeps simulating when you log off. Doors, lights, resources and whatever you woke up remain as you left them, until another party changes them.
You can descend alone on any official server, but the interior does not scale its threats down for one person. We recommend at least a pair.
Not yet. The interior wants a keyboard, a mouse and a desktop GPU. Mobile is on the list after the playtest.