Vitruviac Games

Vitruviac Games

We build simulated worlds where every system is measured, and every measure is alive.

I The Canon

Three measures of every world

Vitruvius asked that architecture be strong, useful and beautiful. Two thousand years later we ask the same of a simulation.

I / III
FirmitasStructure

Deterministic cores under emergent surfaces. Our systems are built to hold, so the worlds on top of them can afford to surprise.

II / III
UtilitasFunction

Every mechanic earns its place. We prototype until a rule is load-bearing, then cut everything it does not need.

III / III
VenustasBeauty

Proportion is a feeling before it is a number. We tune light, sound and pacing until the whole resonates.

II Worlds

Places that keep running while you look away

One world in players' hands. Two under construction.

Play in browser · Test server Closed Playtest

Paralux

A cooperative descent into an interior that was never meant to be found. Find your party. Keep the lights on.

Co-op · Survival · Browser Enter Paralux →
UnannouncedSystems

Codename Meridian

A living economy on a world that keeps its own time.

UnannouncedExploration

Codename Lattice

Geometry as terrain. Built from the canon outward.

III Simulation

Living systems, not scripted scenes

Our worlds are driven by rules that keep running whether or not anyone is watching. Weather, economies, crowds and threats are simulated, so what you find is never staged.

  • 01

    Deterministic core

    Fixed-step simulation that replays identically on every machine. The foundation for fair multiplayer.

  • 02

    Emergent behaviour

    Simple agents, layered rules, unpredictable outcomes. We author the conditions, not the story.

  • 03

    Procedural geometry

    Spaces generated from proportion systems, so every corridor, room and horizon obeys the same measure.

  • 04

    Persistent servers

    Official servers keep the simulation running between sessions. Return and find the world has moved on.

Field sim · live60 FPS
Drag to disturblaminar
Agents0
Coherence0%
Tick0
IV The Studio

Small team. Exact intentions.

Vitruviac Games is an independent studio named for the Roman architect who wrote down what makes a structure worth standing in. We make systems-driven games with the same conviction: measure everything, then let it breathe.

We design, build and compose in-house, prototype in public with our community, and ship when the proportions are right rather than when a calendar says so.

DisciplinesDesign · Code · Sound
BasedRemote-first
FocusSystems & worlds
“Strength, utility, beauty. A world must be all three, or it is a set.”Studio canon
V Signal

Open a channel

Press, partnerships, playtests or a good question. We read everything.